Kurata

Age/Gender: n/a, Female

Newgrounds Stats

Sign-Up Date:
6/25/08

Level: 6
Aura: Evil

Rank: Civilian
Blams: 6
Saves: 19
Rank #: 112,373

Whistle Status: Normal

Exp. Points: 285 / 400
Exp. Rank #: 125,092
Voting Pow.: 4.54 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 18
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

18 Reviews | 2 w/ Responses

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Score: 8
The Competitor

"Too easy"

submission: The Competitor
date: August 18, 2009

The concept in itself is good.

Gameplay is also a good idea, but there is a big problem.
The defensive units are nearly useless to win. Indeed, the pattern of the rogue ship is way too obvious, and so, I could kill it with just attack units, no need for defense units, which actually slowed me down more than anything.
I only lost half a bar of energy, so I didn't just hoped that I'd survive that way.

Easy way : make 2 columns of ennemy, always refill them one after the other : When the ship will attack one of them, refill as much as possible the one which is not attacked. The rogue ship will then go to the other column and begin shooting it down. do the same thing with the other column, and so on.

The rogue ship wont even target directly the mothership.

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Score: 7
Warfare 1944

"nice game"

submission: Warfare 1944
date: August 10, 2009

it's a good dame, but the AI is seriously stupid.
they just go forward if there's no ennemy, although you don't even tell them to,,usually ending up in their death by a tank or something a few seconds after while it could have been prevented by making them stay behind the barricade.

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Score: 4
Mario Combat Deluxe

"Not worth playing"

date: June 15, 2009

Not worth playing, just run through alkl ennemies and you only have to fight bowser, also it's stupid to make the jump key A, you could have made the up arrow do that.
Also, the life bar doesn't even work properly

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Score: 7
Stackle

"Good idea"

submission: Stackle
date: June 12, 2009

Good idea, but the camera is just shitty when it moves alone, you can't be accurate when you don't allow us to control accurately the camera.

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Score: 7
Street Fighter Collab

"Great"

date: May 25, 2009

Overall, it's just great, though, I admit I didn't get the one with the pound cake at first (I'm totally NOT natively speaking english xD)

But seriously, what the hell with the last one? i don't even see what's fun with that one =/

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Score: 2
The Enrichment Center

"Waste of time"

date: April 22, 2009

This "game" is jsut a waste of time, your best hope to get on the right tracks is either randomly click, or die and get to the correct room somehow after clicking retry.

There is no music, no ambiance, nothing gibing a sign of opression, and the overuse of the GlaDos voice just make me think the author just did something quickly and put together a bunch of random sound files in his flash file to make it seems like a good game.

Just walk away, you wont miss anything.

April 22, 2009

Author's Response:

do you have your speakers up? there's music.

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Score: 3
powerUP

"Not worth it"

submission: powerUP
date: April 21, 2009

Keyboard fails for this kind of game, since it erquires accuracy, plus the square moves too fast.

Also, the hitboxes sucks, you don't have to touch a box to be penalized.
Moreover, the squares go to the borders of the field, but when you do that, you end up on the other side, while they don't, and that's confusing.
What is only attracting to replayability is just the score thing. Other than that, it's not worth it as it's actually very short.

You wont miss much by not playing it.

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Score: 7
Sniper Year One

"Not too bad"

submission: Sniper Year One
date: April 9, 2009

Not bad, but the missions are not of equal difficulties, for instance, the number 10 one seemed hard and made me retry 3 times, while the 11th didn't require much skill,

also, the hitboxes are a bit weird

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Score: 8
:: Achievements ::

"Achievement Unlocked"

submission: :: Achievements ::
date: April 4, 2009

Getting onto the Frontpage.

anyway, i don't always get everything, but I'm more onto achievements unless they're completely stupid.

Still like your work tho,

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Score: 9
PongOut: AE

"fun"

submission: PongOut: AE
date: February 25, 2009

fun, and quite brain straining after a while, however i came across a bug : sometimes in pong, the ball will go off the screen (especially at the top) and so you can't send it back

February 25, 2009

Author's Response:

Hmm, I'll look into this more and update the game accordingly.

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